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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple style='word-wrap:break-word'><div class=WordSection1><ul style='margin-top:0cm' type=disc><li class=MsoListParagraph style='margin-left:0cm;mso-list:l0 level1 lfo1'>seeing the binary in glTF .glb files at the same time as the .glTF<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I assume by “seeing… the glTF” you mean seeing the objects in a 3D scene, more or less rendered in their polygonal glory. <o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Doesn’t sound like a good fit for DWARF. DWARF was designed to facilitate debugging of compiled, imperative, sequentially executed code – source code in a high level language becomes machine code for a CPU, lines of the source correspond to chunks of machine code, there is a notion of an execution point, there are variables and function parameters that reside in memory and/or CPU registers, etc. The process of creating a scene that will become a 3D mesh after some transformations doesn’t sound anywhere close to this model.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Sounds like what you need is a 3D editor with sources side by side with a rendered scene.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><div style='border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=MsoNormal><b>From:</b> Dwarf-discuss <dwarf-discuss-bounces~sevaa=yarxi.ru@lists.dwarfstd.org> <b>On Behalf Of </b>John Carlson via Dwarf-discuss<br><b>Sent:</b> Tuesday, November 26, 2024 4:16 PM<br><b>To:</b> Vsevolod Alekseyev <sevaa@yarxi.ru><br><b>Cc:</b> dwarf-discuss@lists.dwarfstd.org<br><b>Subject:</b> Re: [Dwarf-discuss] 3D debug format (not visualization)<o:p></o:p></p></div><p class=MsoNormal><o:p> </o:p></p><div><p class=MsoNormal>Well, it's more about seeing the binary in glTF .glb files at the same time as the .glTF and whatever "compiles" to glTF. This is more about data debugging than program debugging.<o:p></o:p></p><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>John<o:p></o:p></p></div></div><p class=MsoNormal><o:p> </o:p></p><div><div><p class=MsoNormal>On Tue, Nov 26, 2024 at 1:09 PM Vsevolod Alekseyev <<a href="mailto:sevaa@yarxi.ru">sevaa@yarxi.ru</a>> wrote:<o:p></o:p></p></div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0cm 0cm 0cm 6.0pt;margin-left:4.8pt;margin-right:0cm'><div><div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>This is about shader debugging, I presume? Is there anything else in gITF files that might require debugging?<o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p><div style='border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b>From:</b> Dwarf-discuss <dwarf-discuss-bounces~sevaa=<a href="mailto:yarxi.ru@lists.dwarfstd.org" target="_blank">yarxi.ru@lists.dwarfstd.org</a>> <b>On Behalf Of </b>John Carlson via Dwarf-discuss<br><b>Sent:</b> Tuesday, November 26, 2024 4:33 AM<br><b>To:</b> <a href="mailto:dwarf-discuss@lists.dwarfstd.org" target="_blank">dwarf-discuss@lists.dwarfstd.org</a><br><b>Subject:</b> [Dwarf-discuss] 3D debug format (not visualization)<o:p></o:p></p></div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Hi all,<o:p></o:p></p><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>About all I know about debug formats is the DWARF name, and DWARF allows for source level debugging. I probably can’t read the standard due to disability.<o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>That doesn’t mean that I can’t have ideas.<o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Here’s my proposal: a 3D debug format to allow debugging of glTF .glb binary files using the source level .glTF or higher level COLLADA or OpenUSD.<o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>If this isn’t interesting, let me know and I will withdraw.<o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Thanks,<o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <o:p></o:p></p></div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>John Carlson <o:p></o:p></p></div></div></div></div></blockquote></div></div></body></html>